2013年6月28日星期五

This is a record year for the studio Jagex

This is a record year for the studio Jagex unveils that 2012 was reported 50 million pounds of revenue primarily reused in the development, expansion of its studio and new titles like Ace of Spade and Carnage Racing , T ransformers Universe and preparing Runescape 3 . Jagex has also spread to the Brazilian market. For this agreement is being signed with the large group UOL Brazil Telecom. Market research in this country from South America shows that there are 35 million players, 47% are players who regularly spend on games, and 85% of the players are on-line games oriented games adventure.

June arrives with the sun it looks like (well fingers crossed for it to hold), but it also comes with lots of new items for Runescape . The studios Jagex make a note to tell us the Order of transcendence and new dungeon full of traps and Guthixiens. It will also restore a key cut into three pieces, the triskele crystal to find armor Dragon Stone . The shop of Solomon and the roust of fortune offers new objects. A video contest for the community is launched ( see rules here ) and will earn the best free subscriptions. And finally returns to Runescape Mod Mark 3 expected this summer, and all updates to the game

What I need to do is to create 3D environment with flora, animals and so on. I want to put it in to the server, and the users should be able to log in to it. The problem is, that this environment will change very rapidly: lands, islands, flora, animals, can change their shape position and so on. One place can become completely different, for example, from the desert with snakes to the forest with other creatures. This process must be continuous, it can not be changed by rapid updates and so on. This model can be similar to Runescape, user log in and play, practically no game installation needed, everything is in server. Problem is that Runescape 3D graphic are not very good, however I do not say that graphics are the most important. I just looking for the best variant. For example it would be great if I could directly import my 3ds max models like in Unreal 3 engine. Maybe it is possible to do what I want with some installation requirement from users? Where should I start? What engine should I use? I worked a little with Unreal engine. Is suitable for my purpose? Maybe I should start creating my own engine? What programming language is the most suitable for my goal? I haves studied JAVA and PHP. However I can choose other programming language. Also I am good at 3DS Max. Also I know that it is extremely hard work.
I would be very grateful for any opinion and any help.

Differences between the play of Wii U and 3DS

Super Smash Bros.El responsible anticipated Super Smash Bros. for Wii U and Nintendo 3DS, Masahiro Sakurai, stressed that there will be almost playable differences between platforms, because Nintendo does not want the portable players feel discriminated against the console users desktop. "Fundamentally we will have the same characters in both platforms. And that if there is a character you can not play on the Wii U, but in 3DS and vice versa, that would be tough for consumers," Japanese creative declared. "So we want players to have the same experiences of characters on both devices." In this sense, Sakurai acknowledges that no preference for either of the two platforms. "It's like what I'm talking about the philosophy of making games. I have looking forward to the end user, the players themselves, find what they like and just go straight to that." Obviously, as has been seen in the trailer released by Nintendo during E3 in Los Angeles, where yes there is differences in the visual style of each game to take advantage of the technical specifications of each platform. "From an artistic point of view, when we are facing such high detail environments we work with, we have to look at all those little details, because as you can see, if you do not pay attention all looks flat and lifeless ", concluye.Más news: Super Smash Bros


Baldur's Gate: Enhanced Edition disappears from the App Store and web Beamdog
Baldur's Gate: Enhanced developers EditionLos Baldur's Gate: Enhanced Edition have been forced to withdraw from your online store and the App Store the remastering of this classic RPG due to certain unspecified contractual problems. Problems could also affect the development of its sequel. "We recently retired Baldur's Gate: Enhanced Edition on the website of Beamdog and the Apple App Store. We have done at the request of our publisher. If you have already purchased the game, You can keep playing and downloading ", have commented from the development team." Unfortunately, until the matter is resolved we can not post the patch for Baldur's Gate: Enhanced Edition nor the version of Android game. This also affects the release Baldur's Gate II: Enhanced Edition, "they add. "I sincerely apologize to the fans of the series, and we promise that we are working as fast as we can to solve the problem." More news from: Baldur's Gate: Enhanced Edition, Baldur's Gate 2: Enhanced Edition


Mad Catz peripherals for PlayStation 3 will not be compatible with PS4
The company specialized in the development of PC and console peripherals, Mad Catz, has confirmed that its PlayStation 3 accessories will not be compatible with the new console from Sony. "PlayStation 4 will require a new line of peripherals", confirmed one of the leaders of the company, however, has clarified that currently do not have any accessories in preparation for the next generation console from Sony, but One.Más Xbox News: PlayStation 3, PlayStation 4