Blizzard Entertainment, the game unit of Vivendi, is focused on PC games but could return to consoles in the future, confirmed its chairman and co-founder, Mike Morhaime, who was favored to grow in China.
The company Blizzard is known for its huge success with Network game 'World of Warcraft'. Saturday Blizzard introduced the second version of its game RTS 'StarCraft', a number based on a science fiction universe, which runs parallel to gaming tournaments held at the stadium in Seoul, in South Korea.
On the prospect of coexistence of games consoles and games 'online' computer, Morhaime said that "there is room for both to achieve success." "I can not rule anything out, we decide to return to consoles, but now we have decided to focus on the PC ", agregs.
Blizzard's successes have propelled the benefit of French telecoms group Vivendi. The series of 'StarCraft' has sold over 9.5 million copies worldwide since its debut in 1998, while 'Word of Warcraft' has become the game 'online' multiplayer with more participants, with more than 8.5 million players.
These games quickly became a cultural phenomenon in countries with high Internet penetration rates, such as South Korea, where professional tournaments are held and there are television channels dedicated to gaming leagues.
Games 'online' in China and around
The success of online games is expanding rapidly to China and Southeast Asia, where U.S. and Japanese games are too expensive for many users.
" China is a very difficult market . Did not have the same broadband penetration in the West, but is growing dramatically, "said Morhaime.
The global market for video games in Red is expected to grow 24% this year to 7,200 million, according to DFC Intelligence.
Virtually all latest versions of video games for consoles from Microsoft and Sony offered the chance to play in network, plus the market abreaún game makers 'online'.
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